Blog 3: Shape, Scale, and Colors
Blog 3: Shape, Scale, and Colors
By Payton Grady
The Concept
This week in class, we discussed how to design a character from gesture and read about physical aspects of character design. such as shape and scale. Solarski makes several visual metaphors in the reading: "Circle: innocence, youth, energy, femininity. Square: maturity, stability, balance, stubbornness. Triangle: aggression, masculinity, force" (Solarski)
The Sketch
Here I have attached the initial sketch I made of my robot character. The idea behind him is that he is trained to be a killing machine and uses all sorts of variations on triangles to convey this aesthetic, as it typically represents aggression. But I also put circular body parts under this armor, to show that there is an innocent personality behind the tough armor.
The Color Scheme
Having imported this drawing into Photoshop, I began to experiment with the design more. While I am not 100% satisfied with the design, I think it was a faithful adaptation of the original sketch. I incorporated a fairly neutral robotic color scheme: dark gray and blue, and I also gave him a sword so that his weapon could also use the triangle/circle metaphor. I ended up painting most of the armor gray, with blue accents in more structural areas such as joints to convey this character's innocence.


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