Blog 4
Blog 4: Stereotypes By Payton Grady The Tropes Alex Wawro states that “devs should strive to flesh out their characters as real, believable, multi-faceted people, rather than shells which serve a purpose for the player” (Wawro). I chose to redesign the Master Chief from the Halo franchise. There were a few common tropes that I think apply to him: cool helmet, plot armor, and powerful weapons that glow. Plot Armor Plot armor is the idea that a character is important to the story or destined to succeed in a way that gives him no weaknesses. While I don’t think this character has no weaknesses, the character’s backstory suggests otherwise. To tweak this trope, I removed a few pieces of armor from his legs and shoulders to give him some weak points, and bulked up the rest of his armor. The Helmet Another trope I modified was the trope of the “cool helmet”. Throughout several different media from superheroes to sci-fi, major characte...